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28/09
07:42

Modifications du patch 1.0.5: Deux fois plus de légendaires...

Séparation Diablo 3

Des modifications ont été apportées sur le patch 1.0.5 du royaume de test, la plus grosse nouveauté est sans doute que les chances de drop des légendaires et set sont doublés. Voici l'ensemble des modifications qui ont été apportées:

 

28/09/2012
Posté par Blizzard
 
Barbarian
 
  • Fury cost from 16 to 9 10
    • ​Current cost is now a flat value per cycle + an additional cost based on attack speed. Changing this slightly so that the new continual cost is 7 flat + 3 per cycle. The end result is that the cost discrepancy between slow weapons and fast weapons has been greatly reduced.
 
Demon Hunter
 
  • Evasive Fire
    • Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"
      • Hardened increases your Armor by 50% 25% for 3 seconds and replaces the backflip
 
Wizard
 
  • Ice Armor
    • Now reduces damage from melee attacks by 8% 12%
    • Skill Rune - Crystallize
      • Armor bonus per stack reduced from 30% to 20%
  • Meteor
    • Skill Rune - Star Pact
      • Proc coefficient reduced from 0.1 to 0.05
    • Skill Rune - Meteor Shower
      • Proc coefficient reduced from 0.25 to 0.10625
    • Skill Rune - Liquefy
      • Proc coefficient reduced from 0.125 to 0.10625
  • Ray of Frost
    • Skill Rune – Sleet Storm
      • Weapon damage increased from 215% to 333% 280%
  • Spectral Blade
    • Proc coefficient reduced from 0.222 to 0.14
    • Skill Rune – Healing Blades
      • Heal amount reduced from 8% to 5% of critical damage done
    • Skill Rune - Thrown Blades
      • Proc coefficient reduced from 0.111 to 0.08
  • Storm Armor
    • Now triggers much more frequently
 
Bug Fixes
 
  • Archon: Teleport
    • Now properly breaks roots when cast
  • Magic Weapon
    • Skill Rune - Blood Magic
      • Blood Magic should now work with damge over time spells (such as Archon: Disintegrate, Ray of Frost, etc)
  • Illusionist
    • Illusionist should now reset the cooldown of Archon: Teleport when it procs
  • Fixed a bug that would sometimes cause followers or quest NPCs to attack idle creatures (such as treasure goblins) if they were the closest target
 
Items
 
  • The chance for Legendary and set items to drop has been doubled
  • Bug Fixes
    • The Hellfire Ring can no longer be dropped on the ground
    • Mara's Kaleidoscope can now correctly roll 3 random affixes in addition to its 3 fixed affixes
    • Fixed an issue with Nagelring and Unity legendary rings which caused them to not drop
 
Monsters
Elite modifiers have been changed slightly at higher levels:
 
  • The minimum stun duration required for most Elites is now 0.65 seconds (up from 0.5 seconds); stuns less than 0.65 seconds will have no effect
  • The minimum stun duration required for Rares and bosses is now 0.85 seconds (up from 0.5 seconds); stuns less than 0.85 seconds will have no effect
  • Lacunis now have a cooldown on their combo attack
  • Monsters with the Desecrator affix will no longer occasionally cast desecrator pools on players more than 50 yards away
  • Arcane Enchanted will now properly reduced their damage based on a players Damage Reduction Against Elites modifier

Écrit par Guillaume le vendredi 28 septembre 2012 à 07:42:43 - 3 Nombre Commentaires

Commentaires

Séparation Diablo 3
28/09/2012 à 14:40 # Posté par Tokidoki
The chance for Legendary and set items to drop has been doubled

Enorme xD
Les prix vont baisser je pense !! Et c'ets une bonne chose :)
28/09/2012 à 16:00 # Posté par anachroniste
Les chances de drop vont doublés ...

Pour moi qui n'a pas de chance -> 0x2=0 .... ^^
29/09/2012 à 10:24 # Posté par Omega
En effet les prix risque de baisser si les légendaires sont plus facilement droper ^^

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