28/09
07:42
Modifications du patch 1.0.5: Deux fois plus de légendaires...
Des modifications ont été apportées sur le patch 1.0.5 du royaume de test, la plus grosse nouveauté est sans doute que les chances de drop des légendaires et set sont doublés. Voici l'ensemble des modifications qui ont été apportées:
28/09/2012
Posté par Blizzard
Barbarian
- Fury cost from 16 to
910
- Current cost is now a flat value per cycle + an additional cost based on attack speed. Changing this slightly so that the new continual cost is 7 flat + 3 per cycle. The end result is that the cost discrepancy between slow weapons and fast weapons has been greatly reduced.
Demon Hunter
- Evasive Fire
- Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"
- Hardened increases your Armor by
50%25% for 3 seconds and replaces the backflip
- Hardened increases your Armor by
- Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"
Wizard
- Ice Armor
- Now reduces damage from melee attacks by
8%12% - Skill Rune - Crystallize
- Armor bonus per stack reduced from 30% to 20%
- Now reduces damage from melee attacks by
- Meteor
- Skill Rune - Star Pact
- Proc coefficient reduced from 0.1 to 0.05
- Skill Rune - Meteor Shower
- Proc coefficient reduced from 0.25 to 0.10625
- Skill Rune - Liquefy
- Proc coefficient reduced from 0.125 to 0.10625
- Skill Rune - Star Pact
- Ray of Frost
- Skill Rune – Sleet Storm
- Weapon damage increased from 215% to
333%280%
- Weapon damage increased from 215% to
- Skill Rune – Sleet Storm
- Spectral Blade
- Proc coefficient reduced from 0.222 to 0.14
- Skill Rune – Healing Blades
- Heal amount reduced from 8% to 5% of critical damage done
- Skill Rune - Thrown Blades
- Proc coefficient reduced from 0.111 to 0.08
- Storm Armor
- Now triggers much more frequently
Bug Fixes
- Archon: Teleport
- Now properly breaks roots when cast
- Magic Weapon
- Skill Rune - Blood Magic
- Blood Magic should now work with damge over time spells (such as Archon: Disintegrate, Ray of Frost, etc)
- Skill Rune - Blood Magic
- Illusionist
- Illusionist should now reset the cooldown of Archon: Teleport when it procs
- Fixed a bug that would sometimes cause followers or quest NPCs to attack idle creatures (such as treasure goblins) if they were the closest target
Items
- The chance for Legendary and set items to drop has been doubled
- Bug Fixes
- The Hellfire Ring can no longer be dropped on the ground
- Mara's Kaleidoscope can now correctly roll 3 random affixes in addition to its 3 fixed affixes
- Fixed an issue with Nagelring and Unity legendary rings which caused them to not drop
Monsters
Elite modifiers have been changed slightly at higher levels:
Elite modifiers have been changed slightly at higher levels:
- The minimum stun duration required for most Elites is now 0.65 seconds (up from 0.5 seconds); stuns less than 0.65 seconds will have no effect
- The minimum stun duration required for Rares and bosses is now 0.85 seconds (up from 0.5 seconds); stuns less than 0.85 seconds will have no effect
- Lacunis now have a cooldown on their combo attack
- Monsters with the Desecrator affix will no longer occasionally cast desecrator pools on players more than 50 yards away
- Arcane Enchanted will now properly reduced their damage based on a players Damage Reduction Against Elites modifier
Commentaires
Les chances de drop vont doublés ...
Pour moi qui n'a pas de chance -> 0x2=0 .... ^^
Pour moi qui n'a pas de chance -> 0x2=0 .... ^^
En effet les prix risque de baisser si les légendaires sont plus facilement droper ^^
Page 1
Enorme xD
Les prix vont baisser je pense !! Et c'ets une bonne chose :)